

In a game that seems to favor mobility, being mindful of cover obstacles, which can trap a character as easily as protect him, is essential. Moving quickly between what are essentially immobile suits of armor can drastically change the results of battling with ranged weaponry and Force attacks. In concrete terms, taking cover gives the character protection while charging up more powerful attacks. The cover mechanic creates a distinctive dynamic in combat encounters. The resulting SWTOR tendency towards combat-in-motion has been noted by pre-release players, and this may favor the more dynamic approach while combat is not a 1:1 fidelity to control inputs (as in some more challenging console games), it does create a more involved dynamic. All the patient maneuvering and snap judgments that are present in an actual fight were part of the design considerations. Taking PVP settings as the high-water mark, the system is designed to stay responsive to the understanding, reflexes, and intuitions of human combatants. The Combat Animation team has spent considerable effort in creating a combat system that has a cinematic feel, but that does not lock players into long animation sequences. In the KOTOR games, movement had little effect in combat, especially in contrast to the Jedi Knight series, where a player's ability to recognize and react to enemy attack animations could be a decisive factor in a fight. One of the biggest differences between these two play-styles is the ability to keep a character from taking damage by manually dodging or evading. While it has been clarified that there will not be an auto-attack option in the game, it is not clear whether macros and keybinds will be available for user controls.

In the second method, combat results are still affected by bonuses from equipment and skills, but the player's immediate situational awareness, presence of mind, and fine-motor skills on the keyboard or controller have a major impact.

In the first approach, effective combat hinges on adjusting character actions each round and gathering / equipping items that modify the calculations used for computing hits, damage, etc. Combat seems to balance between a time-intensive, calculations-based, tactical approach on one hand, and a reactions-intensive, controls-based, visceral approach on the other. In SWTOR, the KOTOR approach has been modified for use in a multi-player environment, where the concept of pausing in the middle of combat is untenable. While each round's duration was a fixed interval of real time, the player could constantly reconfigure the combat system by pausing gameplay. The number of actions a combatant could perform each round was limited. In KOTOR, combat was round-based, with time divided into discrete rounds, and combatants able to attack and react simultaneously. However some experienced players draw a closer parallel to Bioware's Dragon Age II. You must find a trainer to learn new abilities." ―In-game Codex ( Game Rules) Ĭombat in The Old Republic is loosely based on KOTOR. Leveling up allows you to become more powerful, acquire more abilities and take on greater challenges. When you have acquired enough XP, you will gain another level. Then, right-click on any items in the Loot window to add them to your inventory.Įxperience Points: Experience Points (or XP) are acquired by defeating enemies and completing missions. Right-click your enemy’s defeated body to open its Loot window. Looting: When you defeat an enemy, its defeated body will glow if it has loot. To move an ability to your action bar, left-click the ability and drag it to a location on the action bar. Viewing Abilities: Any time you want to view your abilities, left-click on the Abilities button in the upper part of your screen to open your Abilities panel. The action bar is located at the bottom of your screen. Then left-click an ability or press the hotkey associated with one of your abilities on the action bar. You will know you are in attack range when one or more of the abilities on your action bar lights up. " Attacking Enemies: To engage enemies in battle, left-click on them to target them.
